About Me


In 2022, I completed a 4 year Bachelor of Fine Arts at the University of the Incarnate Word, San Antonio, majoring in Animation & Game Design with an emphasis on programming. During this time, I was awarded Best Game Coder by the School of Media and Design and included on the Dean’s List of Honor Students.

I am a gameplay programmer that is reliable, willing to help others and stays curious about game industry by staying up to date with by using varies newsletters. I have a strong sense of community and establish mutually supportive bonds with my co-workers and employers. I continue to strive in my industry toward a better future of games and work diligently toward achieving my goals.

I have working experience creating games with C# and C++. In 2021, I created an indie game with one other collaborator called Rocket Ryan 2 which was developed in the Unity Game Engine. In addition, I also worked on Kingdom’s Fall in a team of 7 members as the lead programmer implementing gameplay dynamics within the Unreal Engine.

As previously stated, I have extensive experience working in a game development team environment. Due to my cross sectional skills in art, modelling and animation developed throughout my degree I have confidently worked with multiple animators and modelers to overcome challenges posed in development to find suitable solutions. For example, in Kingdom’s Fall, I worked with rigging artists to implement our dismemberment system for our main character.

I willingly welcome opportunities to use and further develop my skills in the game development industry. Please feel free to contact me here.